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	<title>WoW-Space.info &#187; ptr</title>
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	<description>Szukasz czegoś o World of Warcraft? Taktyki, addony, macro, polski kalkulator talentow i gotowe buildy (drzewka)?</description>
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			<item>
		<title>Patch 3.3.3 na PTR.</title>
		<link>http://wow-space.info/news/patch-3-3-3-na-ptr</link>
		<comments>http://wow-space.info/news/patch-3-3-3-na-ptr#comments</comments>
		<pubDate>Sat, 20 Feb 2010 23:37:55 +0000</pubDate>
		<dc:creator>Piotrek</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[patch 3.3.3]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[ptr]]></category>

		<guid isPermaLink="false">http://wow-space.info/?p=2633</guid>
		<description><![CDATA[Nie musieliśmy czekać za długo. Wczoraj pojawiły się plotki o najbliższych patchach i zmianach związanymi z battlegroundami; a dzisiaj mamy już opis najnowszego raidu, który wejdzie w 3.3.5, oraz patch 3.3.3 na Public Test Realm.
Co wprowadza?

wszystkie zmiany związane z BG z tego newsa;
w końcu możemy pominąć cutscenkę w CoT: Culling of Stratholme;
powiększenie zasięgu niektórych aur [...]]]></description>
			<content:encoded><![CDATA[Nie musieliśmy czekać za długo. <a href="http://wow-space.info/news/info-o-najblizszych-patchach-rewolucja-w-battlegroundach">Wczoraj</a> pojawiły się plotki o najbliższych patchach i zmianach związanymi z battlegroundami; a dzisiaj mamy już opis <a href="http://wow-space.info/news/patch-3-3-5-nowy-raid-ruby-sanctum">najnowszego raidu</a>, który wejdzie w 3.3.5, oraz patch 3.3.3 na Public Test Realm.<br />
<br />
Co wprowadza?
<ul>
	<li>wszystkie zmiany związane z BG z <a href="http://wow-space.info/news/info-o-najblizszych-patchach-rewolucja-w-battlegroundach">tego newsa</a>;</li>
	<li>w końcu możemy pominąć cutscenkę w CoT: Culling of Stratholme;</li>
	<li>powiększenie zasięgu niektórych aur i buffów z 45 yd do 100 yd - nie będzie już nas dręczyło ciągłe ich włączanie i wyłączanie;</li>
	<li>trochę zmian klasowych: najwięcej u DK, rogue'a, priesta i maga;</li>
	<li>lekkie podrasowanie interfejsu od domu aukcyjnego: klikając prawym przyciskiem na przedmiot, automatycznie wystawiamy go na aukcję. Poza tym, możemy już wybrać zestawienie stacków (1x43 czy 2x20?), bez ręcznego przestawiania itemków w torbie.</li>
	<li>lekkie zmiany związane z dungeon finderem</li>
	<li>podrasowanie interfejsu trackowania questów (wprowadzonego w patchu 3.3)</li>
	<li>w Dalaran pojawił się nowy NPC Frozo the Renowned, który w proporcji 1:1 zamieni nasze Frost Orby na Frost Lotus, Eternal Shadow/Life/Air/Water/Earth/Fire, a także na Runed Orb (w proporcji 1:4) i Crusader Orb (1:6).</li>
</ul>
<br />
Poza tym: w patchu 3.3.3 wyciekły dane pewnych spelli i achievementów, które zostaną niedługo wykorzystane w world eventach wprowadzających nas do Cataclysmu (Blizzard już to nawet potwierdził). <strong>Odbić Gnomeregan i Echo Isles będziemy mogli już niedługo, jeszcze przed Cataclysmem!</strong> Szczegóły <a href="http://www.wow.com/2010/02/19/new-achievements-on-the-3-3-3-ptr-revealed/">tu</a> i <a href="http://www.mmo-champion.com/news-2/patch-3-3-3-build-11573/">tu</a> (nic więcej jeszcze niestety na razie nie wiadomo). Poniżej możecie obejrzeć nowy, zmieniony wygląd króla gnomów Mekkatorque'a, wodza trollów Vol'jina, syna króla Stormwindu, Anduina Wrynna (ma już teraz 12 lat, na początku WoWa miał 10); a także 2 nowe mounty, które prawdopodobnie będą niestety dostępne tylko poprzez TCG.<br />
<br />
<div class="center">
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2010/february/mekkatorque_33.jpg"><img class="img" src="http://static.mmo-champion.com/mmoc/images/news/2010/february/mekkatorque_33_small.jpg"/></a> <a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2010/february/voljin_33.jpg"><img class="img" src="http://static.mmo-champion.com/mmoc/images/news/2010/february/voljin_33_small.jpg"/></a><br />
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2010/february/anduin.jpg"><img class="img" src="http://static.mmo-champion.com/mmoc/images/news/2010/february/anduin_small.jpg"/></a> <a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2010/february/blazinghippogryph.jpg"><img class="img" src="http://static.mmo-champion.com/mmoc/images/news/2010/february/blazinghippogryph_small.jpg"/></a> <a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2010/february/woolymammoth.jpg"><img class="img" src="http://static.mmo-champion.com/mmoc/images/news/2010/february/woolymammoth_small.jpg"/></a>
</div>
<br />
<div class="blizz scroll">
<h3>World of Warcraft PTR Patch 3.3.3</h3>
  <b>General</b>
   <br /><ul>
   <li>Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.</li>
   </ul>
  <br />
  
  <b>PvP</b>
   <br /><ul>
   <li>The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case.</li>

   <li>Battlegrounds</li>
 </ul><ul>
 <li>The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.</li>
  </ul><ul>
  <li>The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.</li>
  <li>If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.</li>
  <li>Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.</li>

  <li>The Random Battleground option will only allow a group size of 5 players to queue together.</li>
  <li>Bonus rewards will be offered for choosing the Random Battleground option.</li>
   </ul><ul>
   <li>Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.</li>
   <li>Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.</li>
   <li>Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.</li>

   </ul>
 <li>Daily Battleground quests have been removed in place of the Random Battleground option.</li>
 <li>Battlegrounds will no longer award Marks of Honor.</li>
  <ul>
  <li>Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.</li>
  <li>Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.</li>
  </ul>

 <li>Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.</li>
  <ul>
  <li>Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.</li>
   </ul><ul>
   <li>Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.</li>
   <li>Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.</li>
   <li>Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.</li>

   </ul>
  <li>When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.</li>
  
 
   <li>Wintergrasp</li>
 <ul>
              <li>The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our <a target="_blank" href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393344">PvP forum</a>.</li>

 </ul>
   
  <br />
  
  <b>Dungeons & Raids</b>
   <br /><ul>
   <li>Culling of Stratholme</li>

 </ul><ul>
 <li>Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.</li>
 </ul>
   
  <br />
  
  <b>Classes: General</b>
   <br /><ul>

   <li>Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.</li>
   </ul>
  <br />
  
  <b>Death Knights</b>
   <br /><ul>
   <li>Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.</li>

   <li>Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.</li>
   <li>Talents</li>
 </ul><ul>
 <li>Blood</li>
  </ul><ul>
  <li>Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.</li>
  <li>Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.</li>

  </ul>
 <li>Frost</li>
  <ul>
  <li>Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.</li>
  <li>Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.</li>
  <li>Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.</li>
  <li>Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.</li>

  </ul>
 <li>Unholy</li>
  <ul>
  <li>Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.</li>
  </ul>
 
   
  <br />

  
  <b>Hunters</b>
   <br /><ul>
   <li>Talents</li>
 </ul><ul>
 <li>Beast Mastery</li>
  </ul><ul>

  <li>Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.</li>
  </ul>
 
   
  <br />
  
  <b>Mages</b>
   <br /><ul>

   <li>Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.</li>
   <li>Talents</li>
 </ul><ul>
 <li>Arcane</li>
  </ul><ul>
  <li>Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.</li>
  <li>Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.</li>

  </ul>
 <li>Fire</li>
  <ul>
  <li>Burning Soul: Threat reduction is now 10/20%, up from 5/10%.</li>
  </ul>
 <li>Frost</li>
  <ul>

  <li>Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.</li>
  </ul>
 
   
  <br />
  
  <b>Priests</b>
   <br /><ul>

   <li>Talents</li>
 </ul><ul>
 <li>Discipline</li>
  </ul><ul>
  <li>Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.</li>
  </ul>
 

   
  <br />
  
  <b>Rogues</b>
   <br /><ul>
   <li>Rupture: The damage-over-time component of this ability can now produce critical strikes.</li>
   <li>Talents</li>

 </ul><ul>
 <li>Subtlety</li>
  </ul><ul>
  <li>Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.</li>
  <li>Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.</li>
  <li>Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.</li>
  <li>Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.</li>

  <li>Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.</li>
  </ul>
 
   
  <br />
  
  <b>Shaman</b>
   <br /><ul>

   <li>Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.</li>
   <li>Talents</li>
 </ul><ul>
 <li>Elemental Combat</li>
  </ul><ul>
  <li>Elemental Oath: This ability is now always on as a passive aura.</li>
  </ul>

 <li>Enhancement</li>
  <ul>
  <li>Unleashed Rage: This ability is now always on as a passive aura.</li>
  </ul>
 
   
  <br />
  

  <b>Warlocks</b>
   <br /><ul>
   <li>Immolate: The damage-over-time component of this spell can now produce critical strikes.</li>
   <li>Talents</li>
 </ul><ul>
 <li>Demonology</li>
  </ul><ul>

  <li>Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.</li>
  </ul>
 
   
  <br />
  
  <b>Warriors</b>
   <br /><ul>

   <li>Revenge: Damage done by this ability (base and scaling) increased by 50%.</li>
   <li>Talents</li>
 </ul><ul>
 <li>Fury</li>
  </ul><ul>
  <li>Rampage: This effect is now passive instead of being a proc from critical strikes.</li>
  </ul>

 
   
  <br />
  
  <b>Items</b>
   <br /><ul>
   <li>Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.</li>
   <li>Glyphs</li>

 </ul><ul>
 <li>Death Knights</li>
  </ul><ul>
  <li>Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.</li>
  <li>Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.</li>
  </ul>
 <li>Mages</li>

  <ul>
  <li>Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.</li>
  </ul>
 
   <li>Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!</li>
   
  <br />
  

  <b>Professions</b>
   <br /><ul>
   <li>Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.</li>
   <li>Fishing</li>
 </ul><ul>
 <li>The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"</li>
 </ul>

   <li>Inscription</li>
 <ul>
 <li>Most recipes that required 2 inks now only require 1.</li>
 </ul>
   <li>Mining</li>
 <ul>
 <li>Titansteel Bar: Creating this item no longer results in a cooldown.</li>

 </ul>
   <li>Tailoring</li>
 <ul>
 <li>Glacial Bag: Creating this item now invokes a 7-day cooldown.</li>
 <li>The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.</li>
 </ul>
   

  <br />
  
  <b>Quests</b>
   <br /><ul>
   <li>Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.</li>
   </ul>
  <br />
  

  <b>User Interface</b>
   <br /><ul>
   <li>All Alert pop-ups now have new and fresh Alert icons.</li>
   <li>Auction House</li>
 </ul><ul>
 <li>If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.</li>
 <li>Players can now Right-Click to place an item in the Auction frame.</li>

 <li>Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.</li>
  </ul><ul>
  <li>Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.</li>
  <li>Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).</li>
  <li>Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).</li>
  <li>Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.</li>

  <li>Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed.</li>
  </ul>
 
   <li>Dungeon Finder</li>
 <ul>
 <li>The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.</li>
 <li>The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.</li>

 <li>If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.</li>
 <li>Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.</li>
 <li>Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.</li>
 <li>When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.</li>
 <li>World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses.</li>
 <li>Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.</li>

 <li>If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.</li>
 </ul>
   <li>Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.</li>
   <li>The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).</li>
   <li>Quest Tracking Feature</li>
 <ul>
 <li>The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.</li>

 <li>The short description for a tracked quest is now displayed on the Map in the quest pane.</li>
 <li>Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.</li>
 <li>If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.</li>
 <li>Objectives Frame</li>
  </ul><ul>
  <li>The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.</li>

   </ul><ul>
   <li>Sorting</li>
    </ul><ul>
    <li>Sort by most difficult quests.</li>
    <li>Sort by least difficult quests.</li>
    <li>Sort by quests closest in proximity to the player (this will automatically update as players travel around).</li>
    <li>Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.</li>

    </ul>
   <li>Filtering</li>
    <ul>
    <li>Toggle achievement tracking.</li>
    <li>Toggle completed quest tracking.</li>
    <li>Toggle tracking quest objectives in other zones.</li>
    </ul>

   
  <li>Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.</li>
  
 
   <li>For additional notes on Lua and XML changes please visit the <a target="_blank" href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114">UI &amp; Macros forum.</a></li>
   

  <br />
  
  <b>Bug Fixes</b>
   <br /><ul>
   <li>When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.</li>
   </ul>
  <br />
</div>
]]></content:encoded>
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		<title>Tier 10, kolejne zmiany z 3.3</title>
		<link>http://wow-space.info/news/tier-10-kolejne-zmiany-z-3-3</link>
		<comments>http://wow-space.info/news/tier-10-kolejne-zmiany-z-3-3#comments</comments>
		<pubDate>Thu, 08 Oct 2009 17:57:58 +0000</pubDate>
		<dc:creator>Piotrek</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[ptr]]></category>
		<category><![CDATA[sety]]></category>
		<category><![CDATA[tier 10]]></category>

		<guid isPermaLink="false">http://wow-space.info/?p=2062</guid>
		<description><![CDATA[Dziś pojawił się kolejny build patcha 3.3 na serwerach Public Test Realm. Oprócz wyglądu setów Tier 10 (który wypadać będzie z Icecrown Citadel) dla death knightów, druidów, hunterów, warriorów i rogue&#8217;ów, pojawiło się też kilka ciekawych wzmianek. Poniżej znajdziecie tylko te, których nie zamieściłem w poprzednim newsie o 3.3 na PTR.
Patch 3.3 &#8211; patch notes, [...]]]></description>
			<content:encoded><![CDATA[Dziś pojawił się kolejny build patcha 3.3 na serwerach Public Test Realm. Oprócz wyglądu setów Tier 10 (który wypadać będzie z Icecrown Citadel) dla death knightów, druidów, hunterów, warriorów i rogue'ów, pojawiło się też kilka ciekawych wzmianek. Poniżej znajdziecie tylko te, których nie zamieściłem w <a href="http://wow-space.info/news/patch-3-3-na-ptr-pierwsze-patch-notes">poprzednim newsie</a> o 3.3 na PTR.<br />
<br />
<h2>Patch 3.3 - patch notes, część II</h2>
<div class="scroll" style="height:250px">
<ul>
	<li>The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."</li>
	<li>Many of the tail sweeps with knockback effects will no longer hit players’ pets.</li>
	<li>Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.</li>
	<li>Pet Resilience: All player pets now get 100% of their master’s resilience.</li>
	<li>Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.</li>
</ul>

<h4>Death Knight</h4>
<ul>
	<li>Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.</li>
	<li>Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.</li>
</ul>

<h4>Hunter</h4>
<ul>
	<li>Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes.</li>
	<li>Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.</li>
	<li><b>Pets</b>
<ul>
<li>Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
</li><li>Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
</li><li>Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
</li><li>Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
</li><li>Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
</li><li>Venom Web Spray: Range increased from 20 yards to 30 yards.
</li><li>Web: Range increased from 20 yards to 30 yards.
</li><li>Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.</li>
</ul></li>
</ul>

<h4>Paladin</h4>
<ul>
<li>Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active.</li>
<li>Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the damage transferred to the paladin is now reduced by 50% before being applied to the paladin. Finally, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases.</li>
</ul>
<h4>Rogue</h4>
<ul><li>Vanish: For the first half second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.</li></ul>

<h4>Warlock</h4>
<ul>
	<li>Improved Felhunter: This talent now also reduces the cooldown on the felhunter’s Shadow Bite ability by 2/4 seconds.</li>
	<li>Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 30/60% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.</li>
	<li>Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.</li>
	<li>Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame.</li>
	<li>Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.</li>
	<li>Shadow Bite: This pet ability now provides 15% increased damage for each of the warlock’s damage-over-time effects on the target.</li>
</ul>

<h4>Mining</h4>
<ul><li>Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.</li></ul>

<h4>Quests</h4>
<ul>
	<li>Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.</li>
	<li>For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.</li>
	<li>Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.</li>
</ul>

<h4>Items</h4>
<ul>
	<li>Death Knight Tier-9 4-Piece Bonus: This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.</li>
</ul>
</div>
<br />
<h2>Tier 10 - Death Knight, Druid, Hunter, Rogue & Warrior</h2>
<div align="center">
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_deathknight_hd.jpg"><img alt="death knight w T10" src="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_deathknight_hd_small.jpg"/></a>
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_druid_hd.jpg"><img alt="Tier 10: Druid" src="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_druid_hd_small.jpg"/></a>
<br />
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_hunter_hd.jpg"><img alt="Set T10 Huntera" src="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_hunter_hd_small.jpg"/></a>
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_rogue_hd.jpg"><img alt="Tier 10 + Rogue" src="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_rogue_hd_small.jpg"/></a>
<br />
<a target="_blank" href="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_warrior_hd.jpg"><img alt="Tier 10 Warriora" src="http://static.mmo-champion.com/mmoc/images/news/2009/october/tier10_warrior_hd_small.jpg"/></a></div>]]></content:encoded>
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